PlatinumGames may not be the most commercially successful Japanese developer around, but with a catalogue that already includes games like Bayonetta and Vanquish (and the sadly forgotten Infinite Space), they’ve got a ton of fans, well-wishers and public admirers.(new Image()).src = 'https://capi.connatix.com/tr/si?token=995c4c7d-194f-4077-b0a0-7ad466eb737c&cid=872d12ce-453b-4870-845f-955919887e1b'; cnx.cmd.push(function() { cnx({ playerId: "995c4c7d-194f-4077-b0a0-7ad466eb737c" }).render("79703296e5134c75a2db6e1b64762017"); }); If you’re one of them, this might

interest you. It’s

the insides of the company’s new studio in
riches888pg Osaka, perilously close to
jinda44 Kotaku’s own Brian Ashcraft, who would have taken these images himself were it not for his mortal fear of lime green office furniture.
Sounds mildly boring, but then, when was the last time you ever got to properly (not just glance in a dreaded developer diary)

see inside a development studio? From reception to the meeting rooms? Exactly. PlatinumGames, made up of some former Capcom
e19 superstars, is currently working on (and already apologising for) the latest Metal Gear game https://kotaku.com/metal-gear-risings-developer-already-having-to-placate-5867895 PlatinumGames New Offices
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