After a long career in videogames that took him from Ren and Stimpy and Rocky and Bullwinkle to Dead Space and The Callisto Protocol (seriously, ), Glen Schofield might have finally reached the end of rummy best the rummy golds line. In a message posted to (via ), Schofield said he'd been working on a new idea but "decided to walk away" after he couldn't raise the funding he was looking for, and admitted that "maybe I've directed my last game."
Schofield said he'd been "quietly" working on the project, which he described as "a new sub-genre of horror—not just horror, but something more" for the past eight months. A development budget of $17 million was set, "a small, talented crew" put together a prototype, and Schofield "started taking meetings."
"People loved the concept," he wrote. "We got a lot of second and third meetings. But early feedback was 'get [the budget] to $10M.' Lately, that number’s dropped to $2–5M.
"So last month, we decided to walk away. Some ideas are better left untouched than done cheap. We had a team of six here in the States and a full crew in the UK. Now, everyone’s looking for work. They're all talented folks—if you're hiring, let me know."
"I've worked on games of every size," Schofield wrote. "From two of us to over 300 devs. Spent the last 15–20 years making big AAA titles with great teams. That's what I do. That's what I love. But with the industry on pause, AAA feels like it's a long ways away.
It's not known how many developers have been left unemployed by the decision to stop work on the project, but Schofield said his daughter Nicole—who actually came up with the idea for the new game—was among them. She was previously employed at Striking Distance, where she worked as an environment artist on The Callisto Protocol and the top-down shooter Redacted, which launched in
October 2024.

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